#ifndef _PLAYERCONTROLLER_H
#define _PLAYERCONTROLLER_H

#include "Controller.h"
#include "Player.h"

class PlayerController : public Controller
{
public:
	
	PlayerController(Player* _PlayerToControl) : m_Player(_PlayerToControl)
	{
		/* nothing */
	}

	virtual void Update(float deltaT);

	Player* m_Player;
};

#endif